![]() Incredibly fast, well-protected and armed well enough to go head to head with the best from Japan and the US, these ships were set to be a game changer. "Let's build a ship that's 20 years advance and vastly superior to any of theirs!" Thus, enter the G3 class Battlecruisers. America and Japan were building new ships that could outgun and outrun the British battleline, so they came to the only logical conclusion. ![]() I also had an experimental platform, which I'll talk about later.Ĭoming to the end of World War 1, The British were worried their rule over the waves was being challenged. My capital fleet is based on 3 class of ship. Like I said, I used a different save for this game, so my doctrine, at least initially differed slightly from the earlier chapters of this playthrough. Remember, you can use the headings to skip to a section that interests you. The first thing I'll tell you about are the ships in muy fleet, and you'll see what I mean by recap in the first section. This one is going to be less of a play by play and more of an editorial? I suppose, recap would be more apt. ![]() Fortunately that was a blessing in disguise, as I learnt a great deal that I'd like to share with you all. Then I ragequit and continued playing the simulated save. I was preparing to post this about 4 month ago but I got issues with the BB Code. Now I know it's been quite a while since my last post, but that's because this is the second time I've written this particular part. Welcome to the fifth part of my Aurora4x playthrough series. ![]()
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